- Beginning Game Development: Part I – Introduction
- Beginning Game Development: Part II - Introduction to DirectX
- Beginning Game Development: Part III - DirectX II
- Beginning Game Development: Part IV - DirectInput
- Beginning Game Development: Part V - Adding Units
- Beginning Game Development: Part VI - Lights, Materials and Terrain
- Beginning Game Development: Part VII –Terrain and Collision Detection
- Beginning Game Development: Part VIII - DirectSound
go ahead...
Thursday, November 09, 2006
saAction
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